indiegame.fan
Double Dealers header art

Double Dealers

A 3–6 player auction game built around bluffing, deception, and manipulation, where you must outsmart your opponents in tense bidding wars, hide the truth, and turn risky trades into profit. Every round is a battle of mind games where trust is fragile and strategy decides the winner.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Double Dealers and Miklagard Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Double Dealers and Miklagard Studios?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

Media

10 items

About the Game

Step into a 3 to 6 player trading game built on bluffing, manipulation, and social strategy. Every round, one player becomes the seller and only they know the full truth about what they are offering.

Each player starts with three items and must choose one to auction.
The seller can see the item’s real market value along with two hidden Clauses attached to it.

The buyers cannot.

Is it a bargain?
Or a disaster waiting to explode?

Through real-time negotiation, players pressure, bluff, and outbid each other in fast-paced auctions. When the timer ends, the item is sold and the truth is revealed.

Every item comes with two randomized Clauses.

They might be beneficial.
They might be harmful.
They might completely shift the balance of power.

Clauses can reward bold plays or create unexpected consequences, turning what looked like a perfect deal into a costly mistake.

No two auctions feel the same.

After each player has taken their turn as seller, the game moves into the Market phase.

Here, players decide whether to sell immediately for secure profit or hold onto items for potential bonuses. Timing, greed, and risk management all matter.

Fortunes can rise or collapse in seconds.

During the Market phase, players may choose to invest in powerful Cards.

Cards allow you to shape the game in your favor, strengthen your own position, or disrupt your opponents. Use them wisely to gain long-term advantages or create critical turning points.

The system is optional, but the strategic depth it adds can change everything.

This is not just about numbers.
It is about reading the room.

Convince others your item is priceless.
Hide dangerous risks behind confidence.
Form temporary alliances.
Break them when it benefits you.

Designed for chaotic friend groups and intense mind games.