...INDIE

Developer
Publisher
Release
February 1, 2024
2 years and 272 days ago
Steam Reviews
Mostly Positive25 reviews76.0%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A commercial publishing imprint materially produces and distributes the separately authored title. | |
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | The matching Steam labels do not disclose the separate author-publisher relationship. | |
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | A material outside relationship limits independent creative control. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
6 itemsAbout the Game
You’re trapped in a malfunctioning virtual reality with no memories. No memories, except of every video game you’ve ever played. Jack into a wild night in a virtual world you’ll never remember.
Armed with puns, pop culture, and a sharp dose of sarcasm, can you muddle your way through levels of satirical video game pastiches, back to reality?
Adventure through virtual worlds alongside a delusional gamer, an actual emo vampire (who really wishes he wasn’t an emo vampire), a poet from outer space, and a dashing princess in shining armor, among others! And perhaps, just perhaps, learn a bit too much about the kind of person you are when the real world isn’t watching.
A satire of the trapped-in-a-video-game genre, and a tragicomedy on the theme of dating sims.
Don’t Wake Me Up is a 400,000-word interactive novel about love in video games, where your choices control the story. Entirely text-based, and driven by your imagination. It is written by Baudelaire Welch, a professional game screenwriter currently working as a companion character designer for RPGs.
Sometimes true love is a wrong dialogue choice.
Armed with puns, pop culture, and a sharp dose of sarcasm, can you muddle your way through levels of satirical video game pastiches, back to reality?
Adventure through virtual worlds alongside a delusional gamer, an actual emo vampire (who really wishes he wasn’t an emo vampire), a poet from outer space, and a dashing princess in shining armor, among others! And perhaps, just perhaps, learn a bit too much about the kind of person you are when the real world isn’t watching.
A satire of the trapped-in-a-video-game genre, and a tragicomedy on the theme of dating sims.
Don’t Wake Me Up is a 400,000-word interactive novel about love in video games, where your choices control the story. Entirely text-based, and driven by your imagination. It is written by Baudelaire Welch, a professional game screenwriter currently working as a companion character designer for RPGs.
- Play as nonbinary, male, female, straight or queer.
- Travel through 6 worlds inspired by different video game genres
- Wield a weaponised top hat
- Rack your brains in a spaceship escape level inspired by old-school adventure games
- Compete in a classical music-themed monster truck rally
- Lose yourself in a cyberpunk casino
- Date the Ultimate Video Game Fanservice Vampire
- Or, date the Ultimate Video Game ‘Best Girl’ Waifu
- A period piece honed in early 2010s internet cringe
- Bifurcates entirely halfway through the game based on your love interest.
Sometimes true love is a wrong dialogue choice.
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