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Don’t Turn Off the Light

Don't Turn Off the Light is a 5-player asymmetrical multiplayer horror game where one player becomes a demon lurking in the darkness. Survivors must rely on light, teamwork, and scavenged weapon parts to avoid possession, escape captivity, and fight back before it's too late.

Steam Page
Release
March 27, 2026
128 days ago
Steam Reviews
Positive15 reviews80.0%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
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About the Game

Turn On the Light — And Face It.

Turn It Off — And Pray.

Don’t Turn Off the Light is a tense 5-player asymmetrical multiplayer horror game where one player controls the fear itself.

One player becomes the demon.
The others try to survive.

There are no safe zones, no scripted events — only darkness, light, and the moment when control is taken away.

This weapon is your only chance.

Built piece by piece while the demon hunts you.

Miss the shot — and you become the next possessed body.

Being Attacked Feels Different When You’re the Victim

When the demon attacks, you don’t get a warning.

From the survivor’s perspective, it’s panic:

  • sudden movement

  • loss of control

  • no time to react

You see it too late.
And then it’s already happening.

Possession: Take Control From the Inside

As the demon, you don’t just kill survivors.

You possess them.

The attack is shown from first-person view
you see the moment control is taken,
and the player becomes yours.

Every possession makes the match more dangerous.

And more personal.

No Rules. No Mercy. No Second Chances

Survivors must work together, stay in the light, and avoid being taken one by one.

The demon waits for mistakes.
For darkness.
For someone to be alone.

There is no script.
Only tension.

Core Gameplay

  • 1v4 asymmetrical horror — one demon versus four survivors

  • Light-based visibility — the demon can only be seen in the light

  • First-person possession — take control of players directly

  • Psychological horror — fear comes from uncertainty, not jumpscares

Will you survive in the light —
or lose yourself in the dark?