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Don’t Trust

There are ten of you. Only two roles. Not everyone can be trusted. And the next victim has already been chosen!

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Search Google: Who developed Don’t Trust?Developer scaleThe operating scale of the game's developer.
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About the Game

«Don`t Trust» is not a horror simulator. It`s a shared nightmare in real time.

The game fuses psychological thriller, supernatural horror, detective-style survival, and multiplayer drama - all set within a reality that shifts.

There are no familiar mechanics: no corridor-crawling, no hiding from a monster. Instead, you enter a living, breathing universe, where every choice fractures linearity, every shadow conceals intent, and every voice may be salvation - or a trap.

No predictability.
The game doesn’t follow a script - it adapts. Mechanics, rules, even the physics of locations can change between rounds - or mid-session. You might begin in a derelict 1920s asylum… and five minutes later find yourself trapped in a looping underground bunker where time flows backward - or stops altogether.

No trust - not even in yourself.
Roles are assigned randomly and anonymously: the Traitor, the Victim, the Witness, the Keeper, the Distorted - each with hidden abilities, constraints, and objectives. No one knows who stands behind whom. Even if you`re certain of an ally, their actions may be dictated by illusion, curse, or a time loop they themselves don’t remember.

No repeated stories.
Each location exists in its own temporal loop - with its own chronology, history of disappearances, personal tragedies of its former inhabitants, and its own unique antagonist: a being whose nature is rooted in myth, anthropology, or forgotten cults. Survival demands more than reflexes. It demands knowledge:
-Who are the Silent Listeners?
-Why do Mirror Shadows refuse to reflect in glass?
-What happened at the Arkhangelsk Monastery in 1937?
-And why does the third bell toll always mark the start of the reverse countdown?

Trust — but verify, twice.
Voices are your greatest tool - and your gravest threat. Sound distorts across loops: a friend`s whisper may sound like a growl; a cry for help may mimic an invitation. Only deep contextual understanding, meticulous detail analysis, and collaborative timeline reconstruction can separate truth from implanted lie.

«Don`t Trust»
is not a game you play. It`s an experience you enter.
And the person who emerges - is no longer the one who stepped in.