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Don't Kill the Messenger

Scavenge your way across the kingdom to deliver a message of impending doom to the king or die trying! Explore, loot, dodge, or even cook if you want. Choices matter and adaptation is necessary.

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Search Google: Who developed Don't Kill the Messenger?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Don't Kill the Messenger self-published or published by PolyB Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Don't Kill the Messenger and PolyB Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Don't Kill the Messenger and PolyB Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Don't Kill the Messenger?Release statusWhether and how the game has been released.

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About the Game

Don't Kill the Messenger is a bullet hell roguelike where you must traverse a kingdom and deliver a message of pending doom to the king without first dying yourself! 

Hazards, traps, monsters, and more are around every corner and even the king himself may have something to hide.

Features

  • Procedurally generated world maps for a unique path every play-through

  • Procedurally generated levels for unique encounters and experiences

  • Over 150 Unique Gear / Consumables / Curses to discover

  • Dozens of unique enemies with different behaviors and attack patterns

  • Discoverable world lore, side quests, and playable characters

  • Multiple possible story endings based on player activity

The Messenger

Dodging is your primary means of survival, but scavenge for resources and use your surroundings to turn the table on those that hinder your quest.

The Kingdom

Choose your path across the kingdom to best survive and discover the secrets of the world around you. Procedural levels and randomized events make every run unique from the last.

LOOT (and Curses)

Sometimes good things happen, and sometimes bad things happen. Good things can make you feel overpowered until you dive head first into that lake on accident while bad things can feel bad until you realize that deadly magical orbs chasing you are also deadly to monsters.