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(Don't) Hear header art

(Don't) Hear

Responding to a call to help an old man, a police officer discovers a hidden elevator leading to Resonance Laboratories. Trapped in a subterranean hell where sound experiments shattered reality, what lies within is unknown, but remember: please, (Don't) Hear.

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Search Google: Who developed (Don't) Hear?Developer scaleThe operating scale of the game's developer.
Search Google: Who published (Don't) Hear?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is (Don't) Hear self-published or published by Magic Frog?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is (Don't) Hear and Magic Frog funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for (Don't) Hear and Magic Frogs?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of (Don't) Hear?Release statusWhether and how the game has been released.

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About the Game

The elevator shouldn't be here

Deep in the ecuadorian woods, there is an elevator that shafts down into the dark. Deep into the earth lies Resonance Laboratories, a place where sound was the focal point of an investigation, that has now caused reality itself to break, and alongside it, those who heard.

In this first-person psychological horror game, you get lost in a place where sound, is the only thing that matters.

Piece together what went wrong, and survive the sound left behind, and remember, please (Don't) Hear.