indiegame.fan
Don´t Hang Up header art

Don´t Hang Up

A tense single-player horror game where your phone is your only tool. Take unsettling calls, uncover hidden clues, and survive the unknown. Every call could be your last.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Don´t Hang Up?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Don´t Hang Up?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Don´t Hang Up self-published or published by DONT HANG UP FRANCHISE?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Don´t Hang Up and DONT HANG UP FRANCHISE funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Don´t Hang Up and DONT HANG UP FRANCHISE?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Don´t Hang Up?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Don’t Hang Up delivers a focused, intense horror experience with a playtime of around 10–15 minutes.

You play as Ben, entering an abandoned apartment.
Your smartphone is your central tool — answer or reject calls, take notes, snap photos, use the flashlight, and influence the atmosphere through subtle interactions.

Features:

  • Fully functional smartphone interface
    (flashlight, selfies, notes, calls, menu navigation)

  • Scripted calls with choices
    (answer or hang up – sets the tone of the story)

  • Trigger-based sounds and a single, impactful jumpscare
    (one-time activation based on interaction and location)

  • In-game checklist integrated into the phone
    (players can manually add their own tasks)

  • No tutorial – no quest markers – no HUD
    (kept minimal for maximum immersion)

  • 5 detailed rooms to explore
    (kitchen, living room, bathroom, children’s room, bedroom)

  • Adjustable performance settings
    (scalable texture quality, shadow options)