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Don't get lost header art

Don't get lost

A procedurally-generated, open-world, first-person colony sim. Build colonies in an infinite world, alone or with friends via Steam or self-hosted multiplayer.

Steam Page
Publisher
Release
February 1, 2023
3 years and 183 days ago
Steam Reviews
Mostly Positive478 reviews78.5%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Don't get lost self-published or published by miicck?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Don't get lost and miicck funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Don't get lost and Michael Hutcheon?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

13 items

About the Game

Don't get lost is a procedurally-generated, open-world, open-source, first-person colony sim. Play your own game, or join your friends as you build colonies to harvest natural resources from the infinite world.

Craft building materials, or let your townsfolk do it for you, and use an intuitive gridless building system to expand in 3D. Design a logistics system to distribute goods across town, or build a new town where the resources are. Add catapults and guards to defend your colonies as they come under increasingly-difficult tower-defence-style attacks. Manage the needs of your townsfolk, making sure they have enough to eat and don't become unhappy with their lot in life. Level up their skills so that they work faster, and manage their assigned jobs accordingly. Use the materials they make to research new technologies to make your settlements swankier and more efficient. Explore the infinite multi-biome world and interact with it's natural inhabitants (both the hostile and friendly kinds). Go fishing, build a house in the tree tops, farm goats in the mountains, ride on a railway of your own design all whilst playing with, or against, your friends and their townsfolk.

But,
Most importantly,
Don't get lost.