
Don't Feed
"Don't Feed" is inspired by popular "Warcraft3" custom games like "Footman Frenzy" and "Pimp My Peon". Four players fight to the death by commanding armies of upgradable units!
Developer
Publisher
Release
October 10, 2017
8 years and 298 days ago
Steam Reviews
Mostly Positive77 reviews71.4%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026FundingThe known source of funding behind the game. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
10 itemsAbout the Game
"Don't Feed" is inspired by popular "Warcraft3" custom games like "Footman Frenzy" and "Pimp My Peon".
Four players fight to the death by commanding armies of upgradable units!
I have plans to make this a competitive multiplayer game if it receives a positive response from the community. Let me know what you think by posting on the discussion boards!
"Don't Feed" uses an isometric 2D art style, which helps to maximize the number of units that can be on the battlefield. There are no heroes, because I feel that controlling a hero warrants its own game (e.g. "DOTA"). This game instead focuses on the RTS play style.
Four players fight to the death by commanding armies of upgradable units!
I have plans to make this a competitive multiplayer game if it receives a positive response from the community. Let me know what you think by posting on the discussion boards!
"Don't Feed" uses an isometric 2D art style, which helps to maximize the number of units that can be on the battlefield. There are no heroes, because I feel that controlling a hero warrants its own game (e.g. "DOTA"). This game instead focuses on the RTS play style.