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Don't Die, Minerva! header art

Don't Die, Minerva!

Help Minerva survive her adventure in a haunted house full of sinister ghosts! This spooky rogue-lite features heaps of procedural dungeons, ghosts, and loot.

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Developer
Publisher
Release
December 5, 2019
6 years and 242 days ago
Steam Reviews
Mostly Positive69 reviews79.7%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Don't Die, Minerva! self-published or published by Xaviant Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Don't Die, Minerva! and Xaviant Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Don't Die, Minerva! and Xaviant?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

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About the Game

On a dark and stormy night, 11-year-old Minerva discovers a haunted house deep in the woods and before she knows it, she is in for the fight of her life!

Don't Die, Minerva! is a rogue-lite action RPG set in a haunted house. Armed with a flashlight and a backpack full of friendly stuffed animals who are brought to life by the house's magic, Minerva must explore the mansion and defeat its ghostly inhabitants.

Along the way, Minerva meets helpful characters who can aid her on her quest. Death is nearly inevitable, but with each run you will gain valuable essence that can unlock new abilities and better loot.

With multiple levels of difficulty ranging from an easy stroll in a moonlit park to a punishing challenge only to be faced by the bravest of souls, Don't Die, Minerva! offers crisp controls, exhilarating action, spectacular visuals, and a deep stat-driven loot system.

Dungeons, loot, and enemies are all generated randomly, meaning no two runs are the same.