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Do U Copy?

Do U Copy? is a VR co-op game ideal for parties, designed for friends, families, and couples. It challenges players with bank heists, where one is a VR Thief and the other a Hacker on PC/Mobile. Teamwork and strategy are key to success in this exciting heist adventure.

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Developer
Publisher
Release
March 5, 2024
2 years and 149 days ago
Steam Reviews
Mixed38 reviews60.5%

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Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

Do U Copy? requires a minimum of 2 players to be played. Get the Hacker App on our website

Gear up for Do U Copy?, not your average VR co-op game - it's a party in a headset! Ideal for friends who argue over pizza toppings, families who can't assemble IKEA furniture without a feud, and couples who think they've mastered the art of 'unspoken communication'.

Do U Copy? is the perfect blend of chaos, strategy, and teamwork to put your communication skills to the test!

Play as the Thief and make your way through one of the (least) secured banks in the country. Avoid traps, guards and camera using your VR legs and the guidance of your « guy-in-the-chair ».

OR

Play as the Hacker, become the eyes and ears of the operations through your phone, tablet or laptop! Using your (un)realistic skills, hack through the bank securities, guide your ally and solve engaging puzzles with unexpected turns!

Together, you'll fumble, bumble, and stumble your way through the heist of the century. Will you pull off the ultimate heist or just end up virtually 'breaking' a window?
Dive into Do U Copy? and find out!

Do U Copy? requires a minimum of 2 players to be played. Get the Hacker App on our website

CREDITS :

Creative Director : Ilann Sayag
Technical Lead : Juan Ignacio Molteni
Lead Dev : Gaspard Delfosse
Lead Art : Vicky Tronc
3D Artist : Julien David
Game Design: Adrien Gabison & Lola Zaluski
Narrative Design : Audrey Gravier
Composer: Jules "JeuneOji" Vidal
Special thanks to the ProtubeVR team and Plaine Image incubator.


Huge props to Mickael Z. for unifying our Game Design vision and mecanics post-Early Access.