
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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7 itemsAbout the Game
10 animal species, 10 unique abilities
Each character’s animal appearance is more than just cosmetic: it is linked to a unique ability. These abilities are not lethal on their own, but when used at the right moment, they can turn the tide of an encounter. Their potential is limited only by each player’s imagination: ambushes, pursuits, escapes and counterattacks that are not scripted, but emerge naturally in every match.
Weight matters. Speed comes at a price
Every weapon, attachment, bullet, healing item and object has a weight based on its real-world equivalent. A weapon’s weight will affect you differently depending on whether you are holding it in your hands or carrying it on your back. Your inventory shows how each item contributes to your total load and affects your movement speed. Carrying two weapons may give you more options, but it will not always be an advantage: more equipment means better preparation, but also slower movement.
Every attachment matters
The weight of every attachment fitted to your weapon slightly slows down the process of aiming and raising the sights to eye level. The difference may be measured in fractions of a second, but during an encounter, it can decide who lives and who dies.
Every raid will be unique. Every environment will be different
No two raids begin the same way. Open or closed doors, intact or broken windows, and bodies scattered in different locations transform buildings in every match. You never know what you will find when you enter.
Collect what the previous raid left behind
Bodies retain different equipment: weapons that may include attachments and ammunition in the magazine, armour vests with varying levels of damage, and backpacks that may still contain resources.
Fabovero: multiple biomes, different strategies
Mountain: Elevated, rugged terrain with steep slopes and limited natural cover. High ground provides excellent visibility, but it can also leave you exposed. Controlling the peaks and anticipating enemy movements will be essential.
Savanna: Vast open areas covered in tall grass and scattered vegetation. Sightlines are extensive, but the grass can conceal other players’ movements. Every advance requires careful observation and intelligent use of limited cover.
Desert: Dunes, exposed terrain and long distances without natural protection. Buildings and abandoned compounds become strategic positions, while moving between them leaves you exposed for extended periods.
Forest: Dense vegetation, trees, uneven terrain and abundant natural cover reduce visibility. Encounters can occur at very close range, encouraging ambushes, silent movement and careful attention to nearby sounds.
Islands: Located at the centre of Fabovero, these islands contain no buildings and provide only natural rock formations as cover. Their open terrain forces you to move carefully between rocks while constantly watching elevated positions and neighbouring islands.
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