indiegame.fan
Diving City header art

Diving City

Diving City is an action RPG with strategy elements, featuring Karl, who has been trapped in Luvania, an underground megacity built by a mysterious civilisation, for reasons unknown. Karl will have to collect elemental cubes from the surroundings and create makeshift traps to unlock the way forward when facing the indescribable...

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Diving City and Combo X Camp funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

Diving City is an action RPG with strategy elements, featuring Karl, who has been trapped in Luvania, an underground megacity built by a mysterious civilisation, for reasons unknown. Despite his basic combat training, Karl will have to collect elemental cubes from the surroundings and create makeshift traps to unlock the way forward when facing the indescribable mechanical guards in the underground world.

The underground megacity in the game is a huge, non-linear dungeon with almost completely fixed resources and enemy configurations. However, there are multiple routes to pass through even a small room; advancing blindly through combat is extremely dangerous, and it’s wise to make traps or find defense bugs to pass safely through, but both consume resources and each decision has an impact on subsequent exploration. After acquiring key equipment and skills, players can repeat exploration of previous zones and discover the wider hidden world.

Features:
-A non-linear underground megacity with numerous hidden zones and shortcuts.
-Difficult enemies and challenging levels
-Chained-up exploration decisions that require planning the best route with limited resources
-Tower defence element: collect energy cubes to make chain traps to defeat enemies many times stronger than you
-Random temporary enhancements that make for an exciting and varied adventure
-Various types of equipment to unlock new skills to expand the boundaries of exploration