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Dissonant header art

Dissonant

A patience test disguised as a game. No builds No stats No safety net Every mistake is yours. Every win is earned.

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Dissonant?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Dissonant?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Dissonant self-published or published by NOTHOW GAME STUDIO?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Dissonant and NOTHOW GAME STUDIO funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Dissonant and NOTHOW GAME STUDIO and https://nothowgamestudio.com/?Creative controlWho appears to retain creative control of the game.
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Media

7 items

About the Game

Dissonant doesn’t hold your hand—ever.

It doesn’t adapt to you. It doesn’t compromise.

Win, and the reward isn’t loot or stats—it’s resilience.

Warning: Dissonant may cause clenching, grinding, and character growth.

No builds
No stats
No safety net

Just you, the controls, and the consequences.

Dissonant is a love letter to difficult games—built by someone who grew up enjoying them and wanted a way to translate that joy (and frustration) to family members who don’t get it.

The controls are deliberately simple. The challenge isn’t complexity—it’s keeping your head when the game refuses to meet you halfway.

Features

  • A distilled dose of patience therapy

  • Simple mechanics you can play with 1 or 2 buttons.

  • Fragile progress — one mistake can erase a lot

  • Controller support

What this game aims to ask

Dissonant asks how you react when you fail and whether you keep trying anyway.

Important Warning

Game about patience is challenging and not for everyone.