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Dissociated Worth header art

Dissociated Worth

The narrative is the puzzle itself. You have no power, no resources, but a cryptic force sends you to face the impossible, where you have to see through your opponents lies before they see through yours, be they human or not.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Dissociated Worth?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Dissociated Worth?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Dissociated Worth self-published or published by Felis Cassius?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Dissociated Worth and Felis Cassius funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Dissociated Worth and Felis Cassius?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Dissociated Worth?Release statusWhether and how the game has been released.

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About the Game

A psychological horror investigation game with hand-drawn watercolor art and deduction where people are the puzzle.

You are a nobody with no skills, no connections, no power. You are barely holding yourself together, and yet a powerful entity sends you to neutralize opponents with visions. You have to understand who is lying, mistaken, and hiding something because everyone has their own version of the truth. But the truth is never a straightforward tool, and knowing what to do with it is often harder. With that your character develops with each arc.

How it works

Investigate characters, learn their hidden motives, then use the right dialogue and skill checks to manipulate, expose, or just survive them. New information can completely change how you interpret a character, conflict or entire case. All action and skill options are always available. Choose the combination that will work on each person. Wrong choices fail but the right one advances the story.

Hand-drawn visuals – A painterly watercolor world.
Atmospheric, analog horror-esque soundscape – Ambient music and sound design that deepen immersion by sounding wrong in the world.
Characters are the puzzle – Every conversation changes how you understand what's happening. You can use it later.