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Disconnected

Astronauts lost in space search for an alien planet to accept them and give them a home. The astronauts have lost the ability to make decisions and a sense of who they are. Your job is to help them find themselves again, so they stand the best chance when meeting aliens.

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Search Google: Who developed Disconnected?Developer scaleThe operating scale of the game's developer.
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About the Game

A spaceship with 10 astronauts was attacked and is unable to get back to Earth. The onboard computers required for survival still work. Many of the other systems have been seriously damaged, including the entertainment unit.

Due to their traumatic experience, the astronauts have lost hope, the ability to make decisions, and a sense of who they are. They just want to be told what to do. They follow orders from the onboard time management system .

The spaceship computer is still in communication with the control tower, where you are. Your job is to help them find themselves again, so they stand the best chance when meeting aliens. You do this by getting them to try out different activities, and observing the impact on their energy and mental health.

It's a turn based strategy game.

You choose what activities the astronauts do during the day. Some activities give energy to astronauts, and some drain their energy. You need to ensure the astronauts recover as much energy as possible. Because life is all about knowing what nourishes us and what depletes us.

In addition, who they spend time with has an impact on their mental health. They will more easily connect with specific astronauts, and the more they connect, the better their mental health. Because life is all about connection.

Once the astronauts have enough energy and mental health, they can become creative. Astronauts have their own life experience, and their creative works reflect the themes of their own lives.

Alien encounters

Sometimes, the spaceship detects a nearby alien spaceship. You decide if you want to trigger an encounter and ask them for asylum. 

Aliens want astronauts in good physical and mental health, but they also look at creative works to connect, or not, with the astronauts. So,  your best change for asylum is to have diverse creative works. Because diversity is strength.

Relaxing mindful game

You set your own pace as it is turn based. Each game lasts between about 10 and 40 minutes.

If you like thinking about how we spend our time, or how people connect, this is the game for you.