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Dirge of Sorrows: A Nation Reborn

Build an army and lead a revolution to overthrow a greedy King in a low-fantasy RPG/Strategy auto-battler game. Improve every character's equipment and stats in your army to keep them alive through increasingly difficult battles. Can you survive long enough to seize the throne?

Release
January 27, 2026
275 days ago
Steam Reviews
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Game contextLatest: IGF Team
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Search Google: Is Dirge of Sorrows: A Nation Reborn self-published or published by Oblivionburn Productions?Publisher statusHow the game's publishing relationship is classified.
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About the Game

Build an army and lead a revolution to overthrow a greedy King in a low-fantasy RPG/Strategy auto-battler game. Form squads of up to 5 characters and campaign across 20 randomly generated maps. Improve every character's equipment and stats in your army to keep them alive through increasingly difficult battles. Can you survive long enough to seize the throne?

Features:

  • Auto-battler combat

    • 3x3 squad formations - position in the formation effects targeting, damage dealt, and damage received

    • No classes - characters are what they wear

  • Randomly generated Worldmap with 20 battle locations to unlock

    • Selecting a location takes you to a Local Map where battle takes place

  • Randomly generated Local Maps consisting of:

    • Player Base - where all your squads will deploy at the start of the map

    • Enemy Base - must be captured to win the map

    • Market Town - where you can purchase armor/weapons to equip your characters with

    • Academy Town - where you can recruit more characters for your army

    • Neutral Towns to capture for passive gold income - 1 gold per town (across all maps) per in-game day

    • Roads and various types of terrain effecting movement speed

    • Biome aesthetic based on Worldmap position

  • Individual character XP/Level progression and 4 combat stats:

    • Strength - effects melee/bow weapon damage

    • Intelligence - effects grimoire (magic) weapon damage

    • Dexterity - effects chance to hit with melee/bow weapons

    • Agility - effects chance to dodge melee/bow weapon attacks

      • Dodge Chance(%) = Defender's Agility - Attacker's Dexterity, so dodging rarely happens

    • Note: stats increase per Level automatically based on equipped weapon

  • 15 types of Runes that can be attached to armor/weapons and paired for various effects (similar to FF7 materia system), with XP/Level progression that increases their effectiveness as they gain levels

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