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DinoSystem

DinoSystem is a top-down ecosystem and survival simulation. Shape a prehistoric island as a god, or survive inside it as a human while animals, weather, water, terrain and your own body change over time.

Steam Page
Release
June 25, 2015
11 years and 40 days ago
Steam Reviews
Very Positive334 reviews88.9%

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is DinoSystem and Daniele Ferraro funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for DinoSystem and Daniele Ferraro?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

Media

25 items

About the Game

ONE ISLAND, TWO WAYS TO PLAY

DinoSystem is built around a single simulated island. In God Mode, you manage it from above. In Survival Mode, you enter it as a human and live with the consequences.

God Mode

Generate an island, introduce animals, alter the weather, trigger disasters and watch the food web respond. Protect a struggling species, create abundance, or push the ecosystem far enough to see what breaks.

Survival Mode

Start alone with no scripted path. Find water, make tools, build shelter, hunt, fish and prepare for changing seasons. The island is not arranged around the player, and the systems you can manipulate in God Mode are the same ones you must endure in Survival Mode.

NOTHING APPEARS JUST BECAUSE THE GAME NEEDS IT

Animals are born, grow, search for food and water, reproduce, raise their offspring and die. Plants spread according to local conditions.

A species can decline or disappear. A forest can burn. Wet ground can dry out. Predators can run out of prey. The island keeps running whether you intervene or not.

YOUR BODY IS PART OF THE SIMULATION

Survival is not reduced to a few meters.

Body weight, fat, muscle, metabolism, nutrition, temperature, exertion, sleep and physical condition affect one another. How you eat, move and rest changes both your appearance and what your character is capable of doing.

Skills improve through use and can decline through neglect. Clothing, shelter, fire and food matter because they interact with the same underlying systems.

CONNECTED SYSTEMS

  • Procedural island generation with adjustable world settings

  • Dinosaurs and other animals with full life cycles

  • Reproduction, parenting, foraging, predation and territorial conflict

  • Seasons, day and night, temperature and sunlight

  • Rain, fog, storms, snow, wind, drought and sandstorms

  • Puddles, lakes, rivers, evaporation and changing terrain

  • Vegetation growth, soil fertility, decomposition and fire

  • Crafting, building, hunting, fishing and cooking

  • Long-term physical and skill development

  • God Mode tools for observing and altering the ecosystem

EARLY ACCESS

DinoSystem is a solo-developed project and is still being expanded and refined.

Both game modes and the core simulation are playable now. Late-game variety, onboarding and the remaining God Mode tools are still being improved on the road to version 1.0.

⚠️ WARNING: The Remote Play Together tag is used solely to enable multi-device play and does not indicate any multiplayer functionality.