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Die. Respawn. Repeat. header art

Die. Respawn. Repeat.

A fast-paced, minimalist bullet hell where dying makes you stronger. Originally made for a game jam, now polished and released as a free standalone.

Steam Page
Release
June 13, 2025
1 year and 50 days ago
Steam Reviews
Positive14 reviews85.7%

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Search Google: Who developed Die. Respawn. Repeat.?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Die. Respawn. Repeat.?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Die. Respawn. Repeat. self-published or published by Artemii Frolov?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Die. Respawn. Repeat. and Artemii Frolov funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Die. Respawn. Repeat. and Artemii Frolov?Creative controlWho appears to retain creative control of the game.
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About the Game

You’re a circle. Everything else wants you gone.
But every time you die, you leave something behind — a glowing shield, a permanent upgrade, a memory of failure turned into a tool for survival.

Die. Upgrade. Try again.
In this neon-lit bullet hell, every death creates a persistent upgrade that stays on the battlefield — blocking bullets, shaping new strategies, and gradually turning chaos into rhythm.

This is a small, free game I made during a game jam.
I liked the vibe, so I decided to polish it up and share it here on Steam. It’s short, weird, and (hopefully) satisfying. No microtransactions, no fluff — just you, the shapes, and the bullets.