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Die, Pablo! - A tower defense adventure

The world famous chef Louis is mad! He animates all sorts of inanimate objects to attack the restaurant critic Pablo for an alleged bad review of his restaurant. Luckily, Pablo likes playing tower defense games and knows exactly how to defend himself!

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Release
October 30, 2024
1 year and 276 days ago
Steam Reviews
5 user reviews5 reviews80.0%

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Search Google: Who developed Die, Pablo! - A tower defense adventure?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Die, Pablo! - A tower defense adventure self-published or published by Mike Karman?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Die, Pablo! - A tower defense adventure and Mike Karman?Creative controlWho appears to retain creative control of the game.
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Media

7 items

About the Game

Stirb, Pablo (= Die, Pablo!) is a 2D tower defense game, which may be able to really hook You.

Features


  • Ten chapters, each with different enemies and surprises
  • Ten different difficulties
  • Level up system
  • Coop Campaign
  • Handdrawn
  • 99 Achievements
  • Full language support for English, German, and the southern German dialect Swabian

The Story


In a world ruled by and full of cockroaches, the renowned chef Louis has made his dream come true: His very own hotel.
The Chez Louis is the most famous and noble hotel in the whole city and Louis is used to positive reviews coming in daily.
But one day, as a review of the well known critic Pablo comes in, Louis is outraged because there are quite the insulting words in that article.
That's when Louis shows off his animation talents and sends Pablo an endless amount of hate mail. But these were not sent in ordinary envelopes, because shortly after opening the letter, the envelopes begin to attack Pablo. But he knows how to defend himself.

The whole story is seperated in twelve parts, told in comics which can be read in the loading screens between chapters to make the wait a littler shorter ;)

Length


Each of the ten chapters contains ten stages which slowly introduce the enemies of the chapter and spawns them mostly randomly. This means a level is never the same, even after repeating it.
If the first difficulty is won, there a nine harder playthroughs waiting for You. And is the last level of the last difficulty won, there is a Game+ option, where You can play the game on increasingly harder difficulty, just in case You still don't have enough ;)

A player profile can also be created as a multiplayer profile. Then the whole game can be played by two people. Player one playing with the mouse, player two using the keyboard.
Each player has their own skills.

Skills and Upgrades


There are two possibilities ingame to make life easier: Through levelling up or through collecting stars.


The first one happens by defeating enemies. Each enemy rewards You experience points and as soon as enough are collected, You level up. The points You gain through levelling up can be spent in basic skills (e.g. more damage, more resources or more life for Your defense towers) or in elementary skills (e.g. flame igniting fire planes, chain lightning planes, acid planes, freezing ice planes or charming arcane planes).


The latter, namely the upgrade system, allows investing in improvements using stars, which You earn by completing stages, preferably fast enough and/or without losing any defenses.



Stirb, Pablo is a very important project for me and something I've been working on for roughly five years. It's my second game I completely made from scratch. All drawings, coding and sounds were made with love and sweat. Making these games is a very fond experience for me, because I always imagine some gamers in the world someday actually enjoying them. I can't really hope for more.
If there are any problems, questions or suggestions, simply write in the Steam discussions and I will work on it as well as I can!
Thank You for supporting Indie developers :)

- Mike