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Die By Die

Die By Die is a rogue-lite text adventure game with lite rpg elements where every run is a new story. The dice of fate decide the setting and plot points for each run, but your actions and your dice rolls will tell the story.

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Search Google: Who developed Die By Die?Developer scaleThe operating scale of the game's developer.
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About the Game

Adventure solo, or with 4 friends locally, in this game of fate, fortune, and dice! In Die by Die, you step into a living, text-driven adventure built from a rich library of hand-crafted story fragments. The dice of fate decide the setting and plot points for each run, but your actions and your dice rolls will tell the story. 

Sneak past guards, strike up conversations, solve environmental puzzles, buy supplies, or pick a fight; the choice is yours. Creative thinking opens new paths, but risky moves may call for a roll of the dice and your character’s stats to decide the outcome.

Combat is tense and turn-based. Dialogue can sway allies or foes. Exploration reveals secrets and surprises. Every decision shapes a one-of-a-kind story that plays differently each time you venture into the unknown.

Play as a Warrior, Cleric, Spell-Sword, Hunter, Vagabond, or Sorcerer. Each class has unique abilities to help you adventure, fight and survive. Choose carefully when playing as a group, maximising class synergies. 

Die By Die draws inspiration from many classic and new table top rpg to create a new dice system that is intuitive and rewarding. Each player has a set of six, six sided dice of varying types (Attack, Defense, Might, Mind, Finesse and general). Using the correct dice type for an ability check or combat manoeuvre provides a dice bonus. Ability checks, conversations, and combat all draw from the same dice pool. Combat is all about managing your dice well.

Collect new dice, buy special items, and level up your adventurer to improve your chances of survival and success in the ever changing dungeons that await.

Choose between semi, or completely randomised adventures, then at the beginning of a session the game will roll to create the setting, plot points and encounters and goal of the story. As you complete more stories and encounters, your options for creating custom adventure will grow.