indiegame.fan
Dichotomy header art

Dichotomy

Dichotomy is a VR rhythm-like game set within a celestial depiction of the mind. With levels themed around the five main types of OCD, you must avoid negative thoughts and compulsive behaviour to break through to a clear mind.

Steam Page
Publisher
Release
May 7, 2021
5 years and 88 days ago
Steam Reviews
Positive10 reviews90.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Dichotomy?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Dichotomy?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Dichotomy self-published or published by Screen South?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Dichotomy and Screen South funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Dichotomy and Cody Wren and David Tree and Jon Pearce?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Dichotomy?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Step into the dark warmth of the mind’s eye and use all your focus to carefully guide your thoughts along perilous mental threads. Resist compulsion and distraction to break through your fears and doubts, reveal the celestial clarity that lies beyond.

Dichotomy is an artistic experience set in an abstract, cosmic, representation of the mind. It aims to give players an empathetic understanding of OCD by making them consider their surroundings as an OCD sufferer would. It does this through a series of rhythm game levels designed around the 5 main types of OCD, with each course manipulating the player’s focus into a similar pattern to that of a sufferer of the corresponding OCD type. On each level, it provides an abstract form of compulsion to seemingly make the difficult tasks easier in the short term, before demonstrating the long term effect of these repetitive behaviours.

Players use their hands to guide an orb along a series of threads, collecting beads to power it up before using it to try and break the shell blocking out the sky. They must avoid running into mines or holding the orb for too long lest it shrink into nothing; just as a person with OCD must avoid obsessing over a thought for too long else they risk becoming trapped in a mental loop of decision paralysis/rumination. Power-ups unique to each level offer quick boosts to player performance but bring a hidden monkey’s paw style consequence to the rest of the track, reminiscent to how compulsive actions bring temporary relief to OCD sufferers but drain their quality of life with repeated use.

If you are worried about any aspect of your mental health, the BBC's Actionline website has a list of places where you can find support.

Artist & Creative Director - Cody Wren
Developer - Cody Wren. Music / Sound - Marli Wren. Producer - David Tree
Exec Producer - Peter Richardson, Joseph Amoah - BBC RnD
New Creatives South East Producer - Jo Nolan