indiegame.fan
Diceward header art

Diceward

Roll the dice. Load them into your cards. Strike. DICEWARD is a dice-driven roguelite deckbuilder where every attack, guard, and gambit is fueled by the dice in your hand and the deck you forge descending through four cursed depths.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Diceward?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Diceward?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Diceward self-published or published by Thuranius?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Diceward and Thuranius funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Diceward and Thuranius?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Diceward?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Fortune favors the prepared.

DICEWARD is a roguelite deckbuilder where the dice are your engine. Roll a
handful each turn, drag them onto your cards to charge attacks, guards, and
gambits, then aim and strike. No two rolls are the same, and neither is any
two runs.

Roll. Load. Strike.

Every card has slots waiting for dice. Roll the tray, then decide where each
die goes: pour a high roll into a heavy hit, spend a pair on something greedier,
or hold out for the card that only fires on the perfect number. Guard against
the enemy's telegraphed intent, or gamble on the strike that ends the turn
first. The dice deal the hand, you decide what it's worth.

Forge your own luck.

This isn't just a deck, it's a set of dice you reshape as you descend. Reforge
a face when you rest, hunt down dice that break the rules, and stack relics that
bend probability in your favor. The build you leave a run with is never the one
you started, and the arsenal to draw from keeps growing.

Descend into the dark.

Press deeper through a gauntlet of cursed depths, each with its own horrors,
its own tricks to unravel, and something waiting at the bottom that has to be
learned to be beaten. Take the safe path or the greedy one. The dice don't care
which, but the things down there do.

Features

  • Dice-driven combat - a physical tray of dice you roll, drag, and spend
  • A deep, growing arsenal of cards, dice, and relics to build around
  • Reforge your dice - reshape their faces and chase run-defining upgrades
  • Distinct depths, each with its own enemies and a boss to outthink
  • Ascension difficulty for players who want the screws tightened
  • Custom loadouts - save the builds you want to start with
The dice are already rolling. What you make of them is up to you.