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DICEASTER

You won't beat this game — A die that destroys itself to climb. Each face is a hit. Use them all and you become a ball: fast, uncontrollable, doomed. A precision platformer with no checkpoints and global leaderboards.

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Release
July 16, 2026
16 days ago
Steam Reviews
2 user reviews2 reviews100.0%

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Search Google: Who developed DICEASTER?Developer scaleThe operating scale of the game's developer.
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About the Game

There is a leaderboard at the top. Your name isn't on it yet.

DICEASTER is a precision platformer about climbing with a die that destroys itself. Each face represents one hit. Use them to launch, correct, and push forward. But every hit removes a face.

When the faces run out, the die becomes a ball. Rolling is not a power-up — it's a gamble. You move fast but you can't stop. One mistake erases everything.

The climb


  • Fewer faces each level — fewer chances to make it
  • Physics-based movement where every launch matters
  • No checkpoints — fall and you start from where gravity takes you
  • Global leaderboards — only the best reach the top
  • Steam Achievements tracking your journey (and your suffering)

The only way is up. The only enemy is yourself. How far will you climb before you break?