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Devouring Stars

What if you could unhook the stars and fight your battles with black holes? With its mix of adaptative unit combination, space resource harvesting as well as visual and audio refinement, Devouring Stars aspires to bring a different scope to the RTS genre.

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Developer
Publisher
Release
July 3, 2015
11 years and 32 days ago
Steam Reviews
Mostly Positive40 reviews70.0%

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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Devouring Stars self-published or published by BulkyPix?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Devouring Stars and BulkyPix funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Devouring Stars and Nerial?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

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About the Game


There are so many games set in space, willingly limiting their scope to new instances of Star Wars-style ships, blasters and myths. Devouring Stars is an attempt at expanding the horizon of "celestial" games, focusing on the eerie beauty and poetry of distant stars, blackholes and mysterious corners of our universe.

What if you could litterally unhook the stars? What if you could be a galactic-sized entity?

In Devouring Stars you play a tribe of godlike entities trapped in Tartarus, a corner of the universe as far beneath hell as heaven is high above the earth. Hunted by 4 other tribes, you have been given the ability to draw your own fate. But to what extent?

Devouring Stars uses a couple of unique mechanics to create a different experience on the RTS and space exploration genre. Your entities have the ability to "devour" starfields, creating dynamic nebulas that will protect them. There's no tech tree or building facilities in Devouring Stars: your entities are able to merge in order to create advanced units with special abilities. Depending on the set of entities you start the game with, you will be able to go for different strategies that will evolve during the game.

Devouring Stars is mainly inspired by Dan Simmons' Illium but also by games like Homeworld, Eufloria, Starcraft or Faster Than Light.

FEATURES


  • 15 advanced entities to unlock by merging the 4 basic ones (earth, air, fire, water). Each advanced unit has a specific ability like freezing enemies, controling them, attacking them from afar...
  • Generated starfields offering a wide range of beautiful and differently balanced layouts
  • Thousands of different settings through generated scenarios
  • Direct attack, escape route, diversion... many ways to go through the game depending on your strategic choices, your entities and your enemies
  • 4 enemy tribes with specific features and behaviors
  • Unique particule system able to display thousands of dynamic stars
  • And some well hidden secrets...