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Destiny of the World

WWII grand strategy game where planning and logistics are foundations of successful campaigns: simultaneous weekly turns, convoy warfare, production, trade, research, espionage and command from 1939 to 1945. Control a single major power, or the entire Axis or Allied command.

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Release
August 22, 2022
3 years and 346 days ago
Steam Reviews
Positive45 reviews80.0%

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About the Game

Destiny of the World is a deep WWII grand strategy simulation built for serious players but presented clearly enough for anyone ready to think like a theater commander.

Unlike many grand strategy games where logistics are abstracted, Destiny of the World makes sustainment a central battlefield. Front-line success depends on production throughput, convoy protection, depot flow, and maintaining unit readiness across multiple theaters.

Every turn represents one week. You and the AI plot orders simultaneously. These orders are then resolved simultaneously. Plans collide, offensives get disrupted, and surprise contact creates real operational friction.

Command one of eight major powers or the complete Allies or Axis Command.

Run the entire war effort: military operations, production, research, trade, diplomacy, and espionage. Follow history, bend it, or break it.

Logistics are critical: supply and fuel move through capital/depot networks, convoy capacity is finite, sea lanes can be interdicted, and readiness and sustainment matter as much as firepower.

Game Features

  • Simultaneous turn execution at one-week granularity

  • Campaign timeline: September 1, 1939 to September 2, 1945

  • Playable majors: Germany, Italy, Japan, UK, USA, USSR, France, China

  • Land, air, and naval operations with domain-specific constraints

  • Readiness/organization/morale effects on combat and tempo

  • Detailed supply/fuel logistics with depots, requisitions, and convoy routing

  • Convoy movement by route, finite convoy capacity, sea interception risk

  • Weather and detection effects in air/sea interactions and combat

  • Production planning with factory limits and build lead times

  • Research progression affecting combat and support performance

  • Espionage for intel and production sabotage

  • Trade, embargo effects, and event-driven geopolitical shifts

  • Scenarios: 1939 Campaign, Pearl Harbor, D-Day, Barbarossa, Operation Unthinkable

  • Hotseat Mode. Play against another player on the same computer

  • Play-By-Email Mode (PBEM). Play against another player by email

  • Leaders - Assign historical leaders to help turn the tide in battles

  • Automated Patrol System

  • Fog of war

  • Explore "what ifs", e.g. Spain joins Axis

Detailed Production System - Produce dozens of different items:

  • Armor

  • Cavalry

  • Infantry

  • Mechanized Infantry

  • Militia

  • Paratroops

  • Destroyer

  • Submarine

  • Cruiser

  • Battleship

  • Aircraft Carrier

  • Fighter

  • Tactical Bomber

  • Strategic Bomber

  • Rocket

  • Nuclear Bomb

  • Cash

  • Fuel

  • Supply

  • Synthetic Oil

  • Air Replacements

  • Tank Replacements

  • Troop Replacements

  • Repair Points

  • Infrastructure Production

  • Airbase

  • Anti-Aircraft Guns

  • Convoy

  • Factory

  • Fortification

  • Naval Base

  • Radar

  • Transport

Research New Technologies and Improved Units

  • Supply

  • Armor

  • Convoy

  • Submarine

  • Carrier

  • Fighter

  • Tactical Bomber

  • Strategic Bomber

  • Nuke

  • Anti-Aircraft

  • Factory

  • Radar

  • Cash

  • Synthetic Oil

  • Mining

  • Refining

  • Farming

  • Cryptography

  • Rockets

  • Infantry Technology

  • Torpedo Technology

  • Ship Firing Control

  • Ship Damage Control

  • Strategic Bombing

Detailed Unit Attributes that affect gameplay

  • Number of Troops

  • Small Arms Rating

  • Number of Artillery Guns

  • Artillery Gun Size

  • Number of Anti Aircraft Guns

  • Number of Anti-Tank Guns

  • Anti-Tank Gun Size

  • Number of Tanks

  • Crew Size

  • Tank Armor Thickness

  • Speed

  • Turn Range

  • Organization

  • Experience

  • Readiness

  • Morale

  • Number of Aircraft Guns

  • Aircraft Gun Size

  • Bomb Load

  • Climb Rate

  • Ship Name (Cruiser or larger)

  • Number of Primary Ship Guns

  • Primary Ship Gun Size

  • Number of Secondary Ship Guns

  • Secondary Ship Gun Size

  • Number of Torpedo Tubes

  • Number of Depth Charge Launchers

  • Number of Anti-Aircraft Guns

  • Radar

  • Hull Armor Thickness

  • Deck Armor Thickness

  • Fire Control Rating

  • Damage Control Rating

  • Torpedo Accuracy/Reliability