indiegame.fan
Demon's Draw header art

Demon's Draw

Demon's Draw is a push-your-luck card-based game where you summon demons to fight, surprizingly, OTHER DEMONS. Travel through the depth of hell and, upgrade your cards to defeat the increasing foe and absorb their power. May luck be with you...

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Demon's Draw?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Demon's Draw?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Demon's Draw self-published or published by BerilyTeam?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Demon's Draw and BerilyTeam funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Demon's Draw and BerilyTeam?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Demon's Draw?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Original game

The core of your turn in Dead Man’s Draw is all in the flip: pulling the top card off the deck and using its special ability. Your turn isn’t over until you say it is, though. You can keep pulling cards as long as you like – until you play a card of a suit already seen, at which point you lose everything. Knowing when to stop and "bank" your cards is the biggest decision you make in Dead Man’s Draw, but being too timid lets braver opponents pass you up with bigger, more profitable turns.
The cards’ special abilities are key to success in Dead Man’s Draw, and they build off of each other. Each suit in DMD has an effect that the player can target when they flip a card of that suit.
Anchor – Keep everything you drew before the Anchor even if you bust.
Cannon – Destroy one card an opponent has previously banked.
Chest – Double your haul by banking as many cards directly from the discard pile as are in the river when you bank the Chest – but only if you also bank a Key.
Key – Enables the Chest special.
Hook – Play one of your previously banked cards.
Kraken – You’re forced to draw at least two more cards.
Map – Draw three cards from the discard pile and play one.
Mermaid – Copy the ability of others drawed cards.
Oracle – Look at the next card before deciding if you want to play it.
Sword – Steal an opponent’s previously banked card and play it.
Many of these work well together, like using a Hook to re-play a Sword from your hand to steal an opponent’s Chest to go with your Key – racking up huge points by playing abilities well and not solely through the luck of the draw.
As soon as the deck is depleted, players total up the value of the highest card they’ve banked from each suit. High score wins!

Demon’s Draw

Demon’s Draw will be the “re-theme” of the game Dead Man’s Draw. Instead of drawing pirate card’s, you will be summon demon to score points.