
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 16, 2026Release statusWhether and how the game has been released. |
Media
14 itemsAbout the Game
This is movement as a discipline - strafe-jumping, ramp sliding, air control, plasma boosting, rocket jumping and much more across variety of hand-crafted maps. It’s not about style points. It’s about speed, flow, and intent. Every surface is an opportunity. Every mistake is yours.
Compete for the leaderboard worldwide or versus your friends.
Features/
Physics-Based Movement: Built around authentic FPS movement systems, with full support for classic CPM-style physics.
Speedrun-Focused Design: Instant resets, no loading times, and accurate frame-based timing. Every map is a test of control and execution.
Style & Mastery: Go beyond time attacks - use the environment to express fluidity, creativity, and technical mastery.
Multiplayer: Join friends and other players to explore maps together, share tricks, race ghosts, or just vibe. You might learn a new line - or invent one no one’s seen before.
Ghost & Replay System: Race against your best runs or download world-record demos to analyze movement down to the frame.
A presence - glitched, unreachable, but not gone. As you perfect your lines and push deeper into the system, you begin to follow a signal. A trace. A ghost.
Is it real, or are you just chasing echoes?
YouTube Videos
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User Comments
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