indiegame.fan
Deliverance header art

Deliverance

Explore an abandoned town as a postman delivering letters to dead residents. Make choices, find clues, and uncover the truth about yourself. Every house tells a new story, and every letter changes the world around you.

Steam Page
Developer
Publisher
Release
November 13, 2025
262 days ago
Steam Reviews
2 user reviews2 reviews0.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Deliverance?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Deliverance?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Deliverance self-published or published by KUWA?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Deliverance and KUWA funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Deliverance and KUWA?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Deliverance?Release statusWhether and how the game has been released.

Media

10 items

About the Game

Deliverance is an atmospheric psychological adventure game in which you play as a postman delivering letters to a deserted city,

where each house conceals a piece of his own forgotten life.

The player explores a 3D hub street, moving between 2D rooms of different houses

home to mysterious letter recipients: a musician, a girl, a soldier, a librarian, and an artist.

Each letter represents a choice, and each choice changes the city,

revealing the postman's true identity.

🎮 Key Gameplay Features:

• 🏠 6 unique houses – each representing a distinct story, emotion, and moral dilemma.

• 💌 Letter mechanics: the player chooses which letter to deliver to the recipient based on the clues found.

An incorrect letter has dire consequences, while a correct one partially restores the city. • 🌗 A Changing World: As you progress, the street comes to life or dies depending on the player's decisions.

• 🔍 Exploration: Find items, diaries, and clues that reveal the truth about the residents and the protagonist.

• 🕯️ The Final House (House of the Devil): The story's climax, where the player confronts their own past.

• 💀 Two endings: "Acceptance" or "Oblivion" — depend on all the choices made in the game.

🎨 Art Style and Atmosphere:

• A unique combination of 3D streets and 2D hand-drawn interiors,

creating a dreamlike and unsettling effect.

• A dark, melancholic sound design created using procedural music (Mubert).

• The visual changes in the city reflect the protagonist's inner state — from devastation and rain to light and life.