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Delayed

Delayed is a precision platformer where you don’t control the player, you program them. Build movement sequences, press play, and watch them execute. No improvising, no second chances, just pure logic, brutal levels, and perfect planning.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Delayed?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Delayed?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Delayed self-published or published by PentaByte?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Delayed and PentaByte funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Delayed and PentaByte and KitaNamiGames?Creative controlWho appears to retain creative control of the game.
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About the Game

Delayed

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A precision platformer rage-game where you don’t control the character directly, instead

you program their movement.
Play as ECHO the AI controlling NEXA MODEL Robots, every action needs to be predicted and programmed.
Walk, jump, wait and watch NEXA execute commands without any chance of intervention.

There are no second chances once the script runs.
If your logic is flawed, you die.
If your timing is off, you die.
If your NEXA dips its little tippy toes in the water, guess what? You short-circuit and you die.

And if it all works? It feels perfect. A truly unique experience.

Key Features:

  • Unique movement system with programmed movement instead of real-time control

  • Speedrunner and streamer friendly design with no RNG and no fluff, pure skillbased gameplay

  • Rage-inducing but satisfying to beat levels

This isn’t about reflexes or reactions, this is about predicting the perfect run, pressing play, letting go and praying that NEXA and ECHO can become whole again.