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DeepDig: Together

Dig deep with friends. Share a wallet and go as deep as you can. Mine ore, haul loot, and buy better drills, lights and ladders. Beware the dark - your lamp is all that stands between you and the gas pockets below. Something hums at the bottom. Just one more layer...

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About the Game

Grab a friend (or 3), grab a pickaxe, and find out what's at the bottom.

DeepDig is a 2–4 player co-op dig-'em-up. You share one mine site, one wallet, and one stupidly simple goal: go deeper. Carve down through dirt, rock and reinforced stone, chase glittering veins of copper, iron and gold — and the gems sleeping beneath them — then haul your cargo back to the surface to cash in and gear up. Every run reaches a little further than the last.

But the deep doesn't want you down there. 

Your cargo fills. Your light burns down. The tiles get harder than your tools can break,  and the dark closes in around your lamp. Strike a hidden gas pocket with an open flame  and the whole pocket goes up — clearing the rock, and you with it. Undermine  the wrong boulder and it comes down on your head. The deeper you push, the more  you need the friend digging beside you.

Surface. Sell. Upgrade. Repeat.

Pool your loot at the shared shop for a steady ladder of upgrades — a heavier drill to crack  deeper layers, a bigger backpack, placeable ladders, a grappling hook and an elevator to get  home fast, and brighter, *safer* lights so the gas doesn't get the last laugh. There's always one more thing to unlock, and one more layer to spend it on.

Co-op is the whole game.

Every seat is a miner with their own gear and their own pool of light. Share your lamp with a stranded friend or split up to strip-mine a rich layer twice as fast — the team's vision is shared, so every headlamp makes the whole mine bigger. Prefer it quiet? The whole descent works solo, too.

Something hums at the bottom of the mine.

Reaching it takes the best gear money can buy. Bringing it home takes nerve. With chunky pixel art, a world lit only by your lamps, swinging tools, flying debris and a satisfying *crunch* on every dig.

How deep can you get before you have to turn back?