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DEEP SIX

A post-WW1 stealth action game where tech is analog, equipment is scarce, and light, sound or movement will betray your position. Avoid, distract or kill enemy sentries as you traverse unique locations, sabotage war machines, save your comrades, and take down elite soldiers.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is DEEP SIX self-published or published by Feles Machina?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is DEEP SIX and Feles Machina funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for DEEP SIX and Cat Prisbrey?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Alice is a radar intelligence officer on a British research airbase in the years following WW1. She field tests cutting edge portable wireless radio technology, allowing for real time battlefield communication.

When a rogue militant group takes the base by force, everyone is cut off from support, and Alice is left unequipped on the outside. It's clear something secret and sinister is developing, and it's up to Alice to find out what, and stop it.

In an era that predates special forces training, she must infiltrate the hostile base, stealthily avoid the enemy, save her allies, sabotage the enemy plot, and make it out alive. This a lone sneaking mission, weapons will be procured on site, aid will come from anybody she can save, and failure could mean a second world war.

  • Layered Stealth: Light, sound, movement and positioning all affect how easily the enemy will notice you. Break lights, sabotage equipment and create your own diversions.

  • You're in control: Shoot, choke, distract, stab, throw, sabotage, knockout, holdup, loot, drag or simply avoid enemies. Control Alice in your unique play style.

  • Low-Tech Stealth: Minimal tech, analog equipment, weapons procured on sight, day and night in large and and unique maps. The way stealth was meant to be.

  • Old School Cool: Retro aesthetic, paired with modern lighting and controls. The best of both worlds.