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Deep Haul

Mine a vast, lonely asteroid field at the edge of a giant solar system. Tear ore from drifting rocks, haul it back to the station, and upgrade a rust-bucket into a roaring hauler. Dodge mini-suns, the sun, and a black hole — and clear the whole field to win.

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Search Google: Who developed Deep Haul?Developer scaleThe operating scale of the game's developer.
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About the Game

Deep Haul is a one-more-run space-mining game set in an enormous, quiet solar system. You're a solo hauler: point your ship, hold the trigger, and watch big asteroids glow, crack, and shatter as your mining laser chews through them. Magnet the ore in, fill the hold, and run it home to the station for credits and upgrades.

A genuinely huge place to fly.

Space here is vast — the planets, the sun, and a black hole sit hours of flight apart, distant landmarks you steer toward across an open void dotted with drifting rock. A streaming asteroid field surrounds you wherever you go — above, below, and out toward the horizon — with giant boulders scattered through deep space.

Mine smarter, fly farther.

- Three ore types — rock, crystal, and gold — plus rare rich veins worth a fortune.

- Ore Scanner highlights the good stuff across the field.

- Tractor Beam reels in the nearest rock while you line up the next.

- Station contracts — fill a delivery quota, cash the bonus, repeat.

- A compass points home to the station and out to the nearest planet.

The void bites back.

- Fly into the sun — or a glowing mini-sun orb drifting in the field — and you're incinerated.

- Stray too close to the black hole and it drags you in.

- Land on a distant planet to repair your hull — if you can make the long trip.

Build your ship.

Spend your haul on nine upgrades — mining rate, cargo hold, engine speed, shields, mining range, refinery margins, tractor beam, scanner, and repair drones. Turn a sluggish starter into a fast, fire-spitting hauler. Progress saves automatically.

Clear the field to win.

Mine the whole field, deliver your last load to the station, and the game is won — no timers, no fail-state grind, just you, the dark, and the hum of the drive.