indiegame.fan
Decodence header art

Decodence

Decodence is an ultra fast paced first person movement shooter set in a Deco-Punk universe. It brings a highly advanced, open ended movement system together with hard to learn, skill based combat mechanics.

Steam Page
Release
June 30, 2025
1 year and 33 days ago
Steam Reviews
4 user reviews4 reviews75.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Decodence?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Decodence?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Decodence self-published or published by Scalar Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Decodence and Scalar Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Decodence and Scalar Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Decodence?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Decodence is an ultra fast paced first person movement shooter set in a Deco-Punk universe. It brings a highly advanced, open ended movement system together with hard to learn, skill based combat mechanics.

The grungy atmosphere takes inspiration from games such as Bioshock, Dishonored, Wolfenstein, and the movie Metropolis.

The game mechanics take inspiration from games such as Titanfall and Rust.

The physics based movement system takes an open ended approach, allowing players to bend its rules, which allows for the discovery and utilization of endless movement tech. This will create interesting, unique and dynamic gameplay.

Movement mechanics will be difficult to master leaving a broad skill gap in gunplay and combat. We will accommodate learning curve issues with a fair skill-based matchmaking system. Weapons will have various levels of skill required to use them proficiently and every weapon will have their own unique characteristics.

Each gun will have a unique, dedicated recoil pattern, rather than a randomized recoil pattern meaning players will be able to learn and eventually predict where their shots will hit. These patterns will vary in difficulty and will be the main determining factor in how difficult a weapon is to use. Although some recoil patterns will be able to be learned fairly quickly, every pattern will be difficult to completely master and players with better mastery of recoil patterns will have an easier time putting shots on target.