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Deckline

One bunker. One table. One last game of Durak while the shelling gets closer. Deckline is an atmospheric war horror card game about what soldiers do when there is nothing left to do.

Publisher
Release
May 7, 2025
1 year and 175 days ago
Steam Reviews
Very Positive352 reviews82.4%
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Game contextLatest: IGF Team
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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Deckline and Room Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Deckline and Room Games and KREIDPIX?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Your commanders have abandoned you at this position. You ran out of ammunition days ago. Nobody is coming. Your squad sits down at the table and plays Durak, just like old times.

Have you ever played Durak?

Durak is Russia’s most popular card game. There is no winner. There is only one loser.

Attack, defend, and outsmart your opponents as you try to get rid of all the cards in your hand. The last player still holding cards becomes the Durak, which means the fool.

Nobody at the table will let that player forget it.

Rules

  • A deck of 36 cards. Each player starts with six cards. One suit is trump.

  • The attacker plays a card. The defender beats it with a higher card of the same suit, or with any trump.

  • Defend successfully and you become the attacker. Fail and you must pick up the cards.

  • Get rid of all your cards and you are safe. The last player still holding cards is the Durak.

  • It takes two minutes to learn. The game teaches you the rest as you play.

Features

  • A real game of Durak. Full rules, no simplified version, and an opponent who plays to win.

  • Four walls and a card table. What is happening outside never appears on screen. You only hear it, and you keep playing.

  • The shelling gets closer. Something strikes the building above you. The table shakes and the cards slide. You pick them up and keep playing.

  • When the power goes out, you light the kerosene lamp yourself. It is on the table for a reason

  • Are your hands shaking? The pills next to the deck will help, but only for a while.

  • A global leaderboard and scoring system make every hand matter.

  • The setting recreates Eastern Europe in the 1990s and is inspired by firsthand accounts from people who lived through that time.

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