indiegame.fan
Decked Out header art

Decked Out

It is a 2D Rouge Like Deck Builder, where you need to open packs to gain more cards to use in your own run! Be aware as difficult enemies are there. Do not worry or give up, you will start winning slowly, and maybe not in your first turn!

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Decked Out?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Decked Out?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Decked Out self-published or published by Emanuele Ellul?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Decked Out and Emanuele Ellul funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Decked Out and Emanuele Ellul?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Decked Out?Release statusWhether and how the game has been released.

Media

5 items

About the Game

SCREENSHOTS ARE SUBJECT TO CHANGE BECAUSE THEY ARE THERE JUST FOR PROTOTYPING

Decked Out is a run-based deckbuilding roguelike where smart planning and reckless decisions are equally powerful but not always better.

You start each run with a hero, a modest deck, and one goal: make it deeper than last time. Battles are tactical, turn-based, and built around card combos, stat effects, and momentum swings. Every choice between fights matters just as much as combat itself.

Be careful when to use your cards and MAXIMISE the cards potential! However there might be some cases to get them back. However, even just a common card can help you win your run, because if you run out of cards to play, you lose your run so choose wisely

Choose your route through dangerous floors, face escalating enemies, and shape your build in high-risk utility rooms:

  • Trade key pieces at the Trader

  • Fuse volatile elixirs at the Chemist

  • Bet gold, HP, or cards at the Gambler

  • Refine your run deck at the In-Run Shop

Chase rare and exotic cards, pivot around what the run gives you, and turn near-death runs into unstoppable engines. Lose, learn, unlock, and come back stronger.

No two runs are the same. The question is never if the dungeon can kill you.
It’s whether your deck can kill it first.

Key Features

  • Roguelike deckbuilding with high replayability

  • Tactical turn-based combat with impactful card synergies

  • Multiple heroes with distinct build paths

  • Dynamic dungeon routing and event/room decisions

  • Risk-reward utility rooms (Trader, Chemist, Gambler, Shop)

  • Persistent collection and progression across runs

  • Broad rarity spectrum from common to exotic cards

  • Constant adaptation: draft, upgrade, substitute, survive