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Deck of Nines

A roguelike deckbuilder on a 3x3 tic-tac-toe board. Place cards to chain combos across rows, columns, and diagonals, then draft new cards, stack multipliers, and outscore bosses who cheat the rules to stop you.

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16 items

About the Game

Small Grid, Big Brain Plays

Deck of Nines takes the simplicity of a 3x3 grid and fills it with deckbuilding depth. With only nine cells but eight scoring lines, every single card matters. A smart placement can trigger three combos at once, that’s the "Gold Rush" feeling I wanted to capture as a developer.

Combos & Multipliers

It starts simple: four colors, numbers 1 through 5. But as you play, you’ll draft special cards and permanently upgrade scoring lines. Stacking a +10x multiplier on the middle row and landing a Royal combo? That’s how you turn 40 points into game-winning numbers.

Draft Your Strategy

Between rooms, you’ll build your toolkit:

  • Special Cards: Cards that gain power every time they score.

  • Consumables: Use a Time Machine to undo a mistake or a Scout to peek at your next draw.

  • Risk & Reward: Go for a Premium Reroll to find that one Legendary card you need to survive.

Bosses That Break the Rules

Every 5th room, a Boss arrives to mess with your head. The Tax Collector steals your points, while the Witch curses your cells to shut down your special card effects. You’ll see them coming a full room in advance, so you have plenty of time to build a counter-deck. Or try to, anyway.

A Note from the Developer

Hi, I’m Liberinno. I made Deck of Nines because I love puzzles where every decision carries weight. It’s a small, focused experience with permanent meta-progression to keep each run feeling fresh. Thanks for checking it out. Wishlisting really helps a solo dev like me get noticed!