
Decision in the Desert
Classic real-time simulation game from the 80s designed by Sid Meier and Ed Bever. The second title in the "Command Series" of tactical wargames from Microprose, the game features real-time battles that test your skills as a commander of forces in North Africa during WWII
Developer
Publisher
Release
November 30, 2021
4 years and 246 days ago
Steam Reviews
5 user reviews5 reviews60.0%
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Game contextLatest: IGF Team
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Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
6 itemsAbout the Game
El Alamein, October 1944. You hear the rumble of three hundred enemy tanks advancing against your position in the North African desert. Deploy your tanks, artillery, air cover and ground troops in this historically accurate simulation. Victory or defeat. It is in your hands.
Decision in the Desert is a classic real-time simulation game from the 80s designed by Sid Meier and Ed Bever. The second title in the "Command Series" of tactical wargames from Microprose, the game features real-time battles that test your skills as a commander.
Five different scenarios from the North African Campaign (1940 to 1942), each with multiple variables, along with different levels of difficulty will have you playing again and again.
Accelerated real-time simulation
Historically accurate scenarios
Different skill levels
Single player campaign
Two-play head-to-head
Choose to lead either side
In-depth historical backgrounds and hints
The idea for the Command Series came from observation of actual tabletop military scenario exercises. The games challenge you to manage assets, strategically place and move them around the battlefield map, and try to outmaneuver the enemy. Sid Meier, one of the most well-known and prolific strategy game designer-producers, collaborated with historian Ed Bever to make the games historically accurate.
The Command Series, including Decision in the Desert, Crusade in Europe, and Conflict in Vietnam, has been brought back by Atari and the titles are now available on Steam.
Decision in the Desert is a classic real-time simulation game from the 80s designed by Sid Meier and Ed Bever. The second title in the "Command Series" of tactical wargames from Microprose, the game features real-time battles that test your skills as a commander.
Five different scenarios from the North African Campaign (1940 to 1942), each with multiple variables, along with different levels of difficulty will have you playing again and again.
Accelerated real-time simulation
Historically accurate scenarios
Different skill levels
Single player campaign
Two-play head-to-head
Choose to lead either side
In-depth historical backgrounds and hints
The idea for the Command Series came from observation of actual tabletop military scenario exercises. The games challenge you to manage assets, strategically place and move them around the battlefield map, and try to outmaneuver the enemy. Sid Meier, one of the most well-known and prolific strategy game designer-producers, collaborated with historian Ed Bever to make the games historically accurate.
The Command Series, including Decision in the Desert, Crusade in Europe, and Conflict in Vietnam, has been brought back by Atari and the titles are now available on Steam.