indiegame.fan
Debug Your Heart header art

Debug Your Heart

A bite-sized visual novel set in Taiwan's game industry. A love story about making games.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Debug Your Heart?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Debug Your Heart?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Debug Your Heart self-published or published by Starry Seaweed Game Studio Ltd.?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Debug Your Heart and Starry Seaweed Game Studio Ltd. funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Debug Your Heart and Starry Seaweed Game Studio Ltd.?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Debug Your Heart?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Debug Your Heart

Some bugs, the more you fix them, the harder it gets to let go.

A game about making a game.

You play a producer thrown into crisis mode, leading a ragtag team with three months to ship a romance game—

while living inside that very game yourself.

A designer. An artist. A musician. A programmer.

Everyone's different.

Features

One hour or less. One complete story.

A meta-narrative structure—somewhere along the way, you'll lose track of whether you're playing the game, or the game is playing you.

Your choices shape the relationships. The details hide between the lines of dialogue.

No ending is wrong. There's only one path, but where you arrive is up to you.

This isn't a game built for the market.

Maybe it was never meant for everyone.

"Without a log, I can't debug."