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DEATHMARK

An occult social‑deduction card game for 4 to 8 players. Play your cards in secret, find and eliminate the opposing team and avoid the DEATHMARK!

Steam Page
Release
April 27, 2026
96 days ago
Steam Reviews
Positive38 reviews92.1%

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About the Game

DEATHMARK is an occult, table‑top social deduction game where up to 8 players sit around a table, submit their cards or other actions secretly, and watch the chaos ensue. Bluff, redirect, protect, put on trial and betray your so-called friends. Can you survive the DEATHMARK?

A group of silly cultists are attempting to complete a card-based ritual in the In-Between. As the name suggests, it's a realm between the physical plane and the astral plane. The twist? Some cultists among the group are corrupted by an entity and will try to backstab the others to be the only ones to ascend...

  • Untainted: Uncover the Corrupted and eliminate them before you are eliminated using cards or by trialing out suspicious cultists.

  • Corrupted: Eliminate the Untainted and avoid being discovered at all costs.

If we were to describe the way this game works in one word, it'd be "chaotic". But we mean it in a good way!

  • Selection Phase: Everyone selects cards or actions and, if required, targets. Then submits them to the entity using their stamp.

  • Chaos Phase: The entity processes all cards simultaneously, will you gain information this turn? Perhaps your friend will steal one of your cards. Or maybe you'll receive the DEATHMARK? Chaos awaits...

  • Discussion Phase: Discuss with the entire table about the events of the current turn. Did your suspicions fall on someone else? Will you perhaps start a trial against a player you suspect is against you? Be careful, you only get one of those per game...

  • Repeat: The game keeps going until a team is declared the winner (or the host of your lobby loses power all of a sudden). The winning team gets to ascend to the astral plane, hooray!

Every role brings at least two unique Ability cards and a chargeable Sigil—a physical totem on the table that charges as you play and can be activated as a powerful game-changing action when ready. Items are available to all roles and introduce a variety of ways to gather intel and play the game, turning a single turn into a mind‑game.

Create a private lobby code, fill a table, and get ready for a fun game night. Can you figure out who to trust?

  • 4 to 8‑player online social deduction with simultaneous card submissions.

  • Two factions, hidden roles — The Corrupted team knows who they are to each other, but not who is what specific role.

  • Multiple roles with 2 Ability cards + a charge‑based Sigil to flip a round.

  • Private lobby codes for quick party nights.