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Death Protocol header art

Death Protocol

The voices in your head keep repeating numbers. You know only one way to make them stop...

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Death Protocol?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Death Protocol?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Death Protocol self-published or published by First Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Death Protocol and First Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Death Protocol and First Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Death Protocol?Release statusWhether and how the game has been released.

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About the Game

It's a dirty job, but someone's got to do it...
Death Protocol is a minimalistic, hardcore, fastpaced FPS. Get ready to paint walls in the blood of your enemies while 'cleaning' locations selected by the mysterious numbers in your head. No regenerating health bars. No bullet sponge enemies. Reward and punishment were multiplied by 10x.

Features
- Hardcore. Getting shot really hurts not just for you but also for your enemies.
- Story & Lore. Why are you receiving messages? Are you a part of a larger organization or just went insane?
- Scarce ammo. You don't have the time to reload, so make each bullet count.
- High scores. After clearing the level, your effectiveness is calculated based on time, headshots, lost health, etc.

Death Protocol was designed to create a brutal but fair FPS game experience.