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Death Insurance

You're a desk-jockey processing life-insurance claims. Collect and investigate 3D objects to piece together the cause of death. Case by case, the true nature of Bliss unfolds in this story-rich supernatural mystery.

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Search Google: Who developed Death Insurance?Developer scaleThe operating scale of the game's developer.
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About the Game

The Game

Welcome to your new role in the claims department at Bliss life insurance. Investigate client deaths from the comfort of your desk, thanks to the company's proprietary Lexicontological computing system.

A 3D scan has captured every object at the exact moment of the client's death, but you can only view one object at a time. Read your Retriever's report, check the sketch, then start searching. View objects in 3D, from the mundane to the disconcerting, and move them around to find hidden details and unlock new names.

Collect more objects, details, and names to piece together the true cause of each client's death.

A curious cast of cubicle-mates, and unexpected visitors, will keep you company through the oppressive quiet of the 9th floor. Each day uncovers more of the company's mysteries, and by the weekend you'll come to know the true meaning of Bliss.

The Team

OttoWorld is a solo development studio, with award-winning jam games at its back. Otto and Dan are a father-son duo, bringing Dan's weird-fiction writing and academic expertise to a new medium.

Dan

A writer from the U.S., living in Glasgow for the past 25 years. He's a fan of metal, punk, horror, and science fiction.

His short stories have appeared in Hybrid Moments: A Literary Tribute to the Misfits (2016, Weirdpunk Books), Disease of Finitude: David Cronenberg Inspired Microfiction (2025, Antilogos Press), and Folkloric: A Magazine of New Folklore (2025). He has also published numerous academic chapters on contemporary horror fiction. He gained his PhD in English Literature from the University of Glasgow, focused on ‘ecomonstrous poetics’ in R. A. Lafferty and Cormac McCarthy.

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