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Death & Tactics

Death & Tactics is an autobattler roguelike where you craft the strategy and your team does the fighting.

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Search Google: Who developed Death & Tactics?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Death & Tactics self-published or published by Wilko?Publisher statusHow the game's publishing relationship is classified.
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About the Game

Death & Tactics combines the chaotic fun of an autobattler with the strategic depth of a roguelike. In a dungeon staffed by the undead, you play as a reluctant new "hire". Your goal is to quit and gather as much loot as you can along the way. During which you can expect to encounter tricky enemies, many strange and unique items, interactive-minigame like events, and much more.

Depth, Complexity, and Strategy

  • Classes, Items, Skills and more! Death & Tactics gives the strategic player many tools to play with.

A Dangerous Dungeon

  • The floors you'll find here will have strange and powerful modifiers. Even veteran players will need to stop and think how they will approach each obstacle.

Features:

  • Stats - Each character has rpg-like stats, (stamina, strength, speed etc.) which your skills scale off of. Level up, equip items, or otherwise upgrade your character to become stronger.

  • Skills - Over 350+ skills (attacks, spells, auras, and ultimates) that each character can draft from. Balance defense, offense, and utility for the most effective team.

  • Classes - Each character has one of 16 classes which encourages different play styles.

  • Tactics - Each round, select the most effective tactic from your deck. Some tactics are more effective on certain enemies than others

  • Heavy Variation - There are many ways to defeat enemies. Powerful spells, overwhelming summons, degenerating statuses, targeted potions, old-fashioned brawn and more. You will need to consider many strategies to get far.

  • A Fun Dungeon - Forget the parchment map, events here are colorful and interactive.

This game is currently under development. The release date is TBD. We hope to bring a demo in 2025.