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Dear Passengers

Play in co-op as the crew of the world’s worst airline. Your plane is falling apart, your cargo is illegal, and passenger safety barely makes the list.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Dear Passengers and FLEXUS funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Dear Passengers and FLEXUS?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

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About the Game

WORLD’S WORST AIRLINE IS HIRING!

You and your friends are the crew. Your job is to deliver passengers and cargo to their destination. Preferably in one piece. While one of you pilots the plane, the others keep the cabin together, serve the passengers, and deal with whatever goes wrong before it gets much worse.

WELCOME TO BUDGET PREMIUM!

Passengers expect food, drinks, and a smooth flight. Try to provide at least two of those.

MORE TROUBLE, MORE MONEY!

Before takeoff, choose which passengers and cargo to bring onboard. The bigger the payout, the more trouble it usually causes. Some cargo is hard to handle, some passengers are hard to please, and some flights start going wrong before you even leave the ground.

SAFETY IS OUR TOP-3 PRIORITY!

Trouble can start anywhere onboard. Keep the passengers under control, protect the cargo, and do whatever it takes to stop one problem from turning into a full-blown disaster. Not every solution is elegant, and not every passenger stays onboard.

ROUGH AIR AHEAD!

Weather can turn a normal flight into a disaster. Turbulence and air pockets throw passengers, luggage, and anything else that is loose around the cabin. One bad turn can send the whole plane into chaos.

KEY FEATURES

  • Online co-op with friends

  • Pilot the plane or work inside the cabin

  • Physics-based passengers, cargo, and cabin chaos

  • Dynamic weather, turbulence, and air pockets

  • Risky passengers and high-paying cargo