
Dear me, I was...
A short tale, a long journey. With a beautiful watercolor touch, it depicts the life of a woman. In her ordinary and modest life...experience her joys, her sorrows, her growth. Witness the story she spins in a life woven by those around her.
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Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
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Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
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7 itemsAbout the Game
A short tale, a long journey.
With a beautiful watercolor touch, it depicts the life of a woman.
In her ordinary and modest life...experience her joys, her sorrows, her growth.
Witness the story she spins in a life woven by those around her.
♦A short and simple interactive adventure
This is a textless game with simple interactive elements.
Experience the tale of one woman’s life within a short play time of under one hour.
♦Vivid visuals captured with watercolor and rotoscoping
A story told through beautiful visuals combining the rich watercolor-style aesthetics of Taisuke Kanasaki and rotoscope technology.
♦Memorable theme music and soothing sounds
The theme song, "Strange Journey," along with the many impressive sound tracks, enhances the story even further.