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DEADNET

An unforgiving, ultra-violent, horde shooter.

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Search Google: Who developed DEADNET?Developer scaleThe operating scale of the game's developer.
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About the Game

The year is 2057, following a second mass quarantine. Headlines are ablaze with talks of the dawn of the Second Missile Crisis. The internet is inundated with mass-produced content and information.
With the looming risk of escalation, Smiletech has called on you to investigate.

Cut through hordes of Monstroda's mechanical Armada Detail with nothing less than swift reflexes and untouchable movement.
As you learn, so will they. Long killstreaks will summon greater numbers of stronger enemies. Androids wisen up to explosives and dodge them. Deadly Ordnance is deployed from orbit to stop you, ranging from healing auras to carpet bombs.

Rend synthetic flesh apart with a blast of superheated plasma, pop heads with a heavy-caliber handgun, or turn entire crowds into mush with one well-aimed rifle shot.
No matter the situation, there is always more than one correct answer.

Battle through the bitter far reaches of the industrialized North Pole to reach Death's Gulf, Monstroda's HQ to a self-composed soundtrack. Unravel the true nature of the Second Missile Crisis to avert extinction.

Each level features at least one variation and secret event depending on difficulty and your Threat Level, ranging from denser encounters to entirely new routes.
Challenge yourself, and be rewarded.

Free the internet. Stop Armageddon.