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Deadly Dispatch

Tactical zombie elimination: build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans. 30 handcrafted levels, 12 bomb materials, chain-reaction physics, one bomb per sortie. Make it count.

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About the Game

Deadly Dispatch is a puzzle game in a genre we had to invent: tactical zombie elimination. Build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans.

Part demolition sandbox, part ordnance budgeting problem, all B-movie zombie apocalypse. You get one bomb per sortie — and the survivors would appreciate it landing on the correct side of the wall.

BUILD THE BOMB

Twelve materials, three stages, no wrong answers — only expensive ones. Start with a core: the balanced Blast Core, the brutal short-range Heavy Charge, the lingering Fire Canister, or the Volatile Core if you enjoy ±30% surprises. Wrap it in a second stage that scatters, splits into submunitions, ricochets down streets, or lands and waits. Finish with a payload that burns, shatters, corrodes, or shreds. That's 84 bomb configurations before you've touched the payload dials — and every kilogram costs credits.

DROP IT ON THE CITY

Guided delivery gives you a reticle and no excuses. Unguided is cheaper: a plane, a countdown, and a RELEASE NOW button — time it right, or watch your masterpiece detonate in a parking lot. Then bullet-time kicks in and physics takes over: fuel stations chain, barrels cook off, buildings pancake, and the horde learns about ragdolls.

TRY NOT TO HIT THE HUMANS

The city isn't empty. Survivors are holed up behind the last wall standing, and everything is scored: kill 80% of the horde and you're a hero. Crack the wall — or drop wide into the safe zone — and you're the reason it all ends. Three stars means surgical: maximum kills, minimal collateral, wall intact. Build frugal and bank the change; tomorrow's sortie might call for something irresponsible.

FEATURES

  • 30 handcrafted levels — a fogbound ferry terminal, a vineyard, a drydock, a mountaintop observatory, a movie-studio backlot, and one very unlucky stadium

  • Stage-based bomb crafting with 12 materials and two delivery methods

  • Full physics destruction: chain reactions, collapsing buildings, craters that stay

  • Arcade campaign with a credit economy that rewards restraint — and funds the occasional act of art

  • Free play mode for hunting three stars on every map

  • Full controller support, built for Steam Deck

  • Steam Achievements and Cloud saves