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Deadhead: Autorail

Learn what a hostile workplace truly feels like on this ever-changing haunted train. Can you trust yourself to make the right decisions? Will you figure out the train's dark secrets on this journey or the next?

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Search Google: Who developed Deadhead: Autorail?Developer scaleThe operating scale of the game's developer.
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About the Game

Deadhead: Autorail is a single-player, non-linear horror game lead by your decisions. Set on a haunted train, lost through the decades. You, our new hire, will make sure that the train keeps running and our passengers are kept happy.

Failure will not be tolerated.

Explore the Train and Beyond

"At E.C Railways inc we are looking for an inquisitive individual. Able to navigate our ever-evolving, groundbreaking AUTORAIL."

Take care when navigating the train. You will find that re-tracing your steps doesn't help you in this game. Roll with the punches through mind-bending twists and turns and experience many different places without ever leaving the train.

Tactile, Realistic, Great-Feeling

"We are seeking a dynamic individual with demonstrated agility and a robust capacity for logical and physical problem-solving to join our team."

Fully immerse yourself into the role of a train worker with great feeling, responsive gameplay. Mixing Point n' Click and Simulation mechanics.

Talk with Everyone

"Do you have great communication and collaboration skills? Can you turn the other cheek when someone spits in your face? Join us at E.C Railways inc."

Managing rude passengers is bad enough, but your colleagues are hardly more helpful. You will often be put at your wits end, wondering how these people stay alive. However, keep digging and you will discover more than meets the eye.

PAY ATTENTION

"Operating at a high degree of precision and meticulousness in your approach to task execution is crucial."

Where's the train going? Why does nothing stay the same? Why do the others not notice? Answer theese questions and more as you collect clue after clue. Don't expect your hand to be held.

Built to Be Replayed

"We required the capacity for sustained engagement with recurring operational processes."

Each run gives new value. With modular world generation, a branching narrative and player choice.

Share your experiences with a friend and discover what they missed out on.