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DEAD PETALS BLISS

a fractal-trance bullet-trip from the creators of DEAD PETALS and satryn 🌸

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Search Google: Who developed DEAD PETALS BLISS?Developer scaleThe operating scale of the game's developer.
Search Google: Who published DEAD PETALS BLISS?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is DEAD PETALS BLISS self-published or published by Rainbell?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is DEAD PETALS BLISS and Rainbell funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for DEAD PETALS BLISS and bandaloo?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of DEAD PETALS BLISS?Release statusWhether and how the game has been released.

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About the Game

DEAD PETALS BLISS is an infinitely replayable twin-stick shooty from the creators of DEAD PETALS and satryn, built from the ground up in our advanced 2D engine 🌸

NEVER THE SAME AGAIN.

  • A unique enemy roster every run, each with its own behavior, bullet pattern, and occasional mental illness.
  • Attempt the Antipetal Altar solo or with a friend in couch co-op, each mode with its own leaderboard.
  • An original soundtrack by Casey William (@ENNWAY on YouTube and Spotify), the composer of the satryn theme.

POWERED BY PETALS.

  • Supports massive flocks of bullets and baddies that slice and stir a vibrant fluid simulation.
  • Super-smooth bullet-time moments that make you feel like the protagonist from a certain 1999 action movie.
  • Gentle with low-powered machines. Hyper-charged on high-end hardware.
  • Supports high refresh rates and ultra-wide displays.