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Dead Hand

Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Guide your Autonomous Weapons Platform in a fatalistic trek through a multiple level underground cave complex in order to fulfill your directives.

Steam Page
Release
July 26, 2019
7 years and 9 days ago
Steam Reviews
Positive30 reviews80.0%

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 12, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 12, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Dead Hand and One Man Army Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Dead Hand and One Man Army Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 12, 2026Release statusWhether and how the game has been released.

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About the Game

Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Guide your Autonomous Weapons Platform in a fatalistic trek through a multiple level underground cave complex in order to fulfill your directives. Along the way you'll explore abandoned caverns now populated by rogue robotic combat vehicles, scavenge parts to improve your weapons platform, engage in fearsome boss battles, and die multiple times in the process.


  • Tense and engaging tactical combat and exploration.
  • Modular combat vehicles, scavenge parts from neutralized enemies and upgrade your weapons platform.
  • Gear based progression. No XP and no levels, your weapons platform is literally the sum of its parts.
  • Old school turn based Action Points management.
  • Freeform movement, no hexagonal or square tiles.
  • Simulated projectile ballistics (no abstract and arbitrary "to-hit" chances) with triangle accurate collision detection.
  • Fully destructible cavernous environment, dig foxholes to protect yourself from enemy fire or punch through your foes' cover with explosives!
  • Procedural level generation for maximum replayability.
  • No metaprogression. The difficulty becomes more manageable as your skills and knowledge of the game improve, not as you grind your time away.
  • Permadeath.